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[MG]Murda
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PostSubject: Bomberman/Grenades Suggestion   Wed Dec 09, 2015 12:48 pm

[ABN]Shmurda[GK]

In Game
Also I know Bomberman has its flaws at the moment but that doesn't mean it still can't get suggestions for it.

Bomberman/Grenades

This is just a suggestion that is only for the class Bomberman, no other class can access it.

1. Bump score to 15k instead of 8k because of /plantbomb (id). Plus each time /plantbomb is used $100k and 10 scores are removed upon bomb confirmed kill.

2. You should not be allowed to plant bombs on your own team members and enemies should be within a certain range for the command to work as I've noticed you can /plantbomb on anyone from anywhere regardless if they're dead or not too (they could be on a different server and /plantbomb will still kill them lol)

3. Grenades should be replaced with Satchel Charges only available to the Bomberman/Donor class and let it be known that you should only be able to carry up to 10 charges, Charges should be put in base shops only for Bomberman/Donor classes to acquire and have a price tag of $350k per charge you buy so 10 charges will drop you cash by $3.5m.

Grenades

This is a suggestion for all classes even musketeer.

1. Grenades should be available to purchase by all classes $20k each grenade you buy from the shops maximum of 5 for each class that isn't Engineer/Bomberman/Donor.

This is something I've been thinking about for a bit so any type of feedback is greatly appreciated negative or positive.

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Shake_It[MG]
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PostSubject: Re: Bomberman/Grenades Suggestion   Sun Dec 20, 2015 6:33 pm

idk but +1 from me good luck on your suggestion. Kidding I've read that and I think it will be good.
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Ḙƚëç[UN]


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PostSubject: Re: Bomberman/Grenades Suggestion   Sun Dec 20, 2015 6:52 pm

Shake_It[kM][MG] wrote:
idk but +1 from me good luck on your suggestion. Kidding I've read that and I think it will be good.
Same Here Smile
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[MG]Murda
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PostSubject: Re: Bomberman/Grenades Suggestion   Sun Dec 20, 2015 7:04 pm

Electrox_ wrote:
Shake_It[kM][MG] wrote:
idk but +1 from me good luck on your suggestion. Kidding I've read that and I think it will be good.
Same Here Smile

Thank you both for the feedback!! afro

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[MG]hulala[kM]
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PostSubject: Re: Bomberman/Grenades Suggestion   Sun Dec 20, 2015 7:07 pm

Well +1 for your suggestion...

But for muskateers ...i dn thnk so...

And if grenades can be accessed by any class ..we need to set a limit...(like only 20grenades allowed etv etc )..otherwise money hackers rule xd

Also smtimes will be difficult to identify the hackers xd...

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[MG]Murda
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PostSubject: Re: Bomberman/Grenades Suggestion   Sun Dec 20, 2015 7:27 pm

[MG]hulala[kM] wrote:
Well +1 for your suggestion...

But for muskateers ...i dn thnk so...

And if grenades can be accessed by any class ..we need to set a limit...(like only 20grenades allowed etv etc )..otherwise money hackers rule xd

Also smtimes will be difficult to identify the hackers xd...

I gave it some thought and you're right I don't think grenades should be available by the musketeer class at 0 score, probably I would say they become open for purchase from shops at Rank 3 (Major) and yes I think it needs a limit on grenades for the main classes other then Bomberman/Donor.

True unless they hack $999,999,999 lol maybe the money should be server sided so when they do hack money it just reverts back to the amount the had before they decided to cheat or bans them forever. Very Happy

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HamzaZeb


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PostSubject: Re: Bomberman/Grenades Suggestion   Mon Dec 21, 2015 3:48 pm

Grenades should be replaced with Satchel Charges only available to the Bomberman/Donor-Class +1 Awesome Suggestion
ThumbsUp *-*
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[SAW]BooMeR_


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PostSubject: Re: Bomberman/Grenades Suggestion   Tue Dec 22, 2015 9:29 am

Good Suggestion But We Should Loose 50k Instead Of Loosing 100k
+1
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